|
|
| View previous topic :: View next topic |
| Author |
Message |
Dew Site Designer
 Karma: Add Karma

Joined: 22 Feb 2006 Posts: 5253
Location: In the shadows behind you.....
|
Posted: Sat Mar 25, 2006 12:09 am Post subject: Guild list |
|
|
List your guild, faction, background and all interesting info here for a permanent list for everyone to be able to find a guild that fits them.
Basiclly a guild Bio....
Thanks. _________________
 |
|
| Back to top |
|
 |
xyryn Temple
 Karma: Add Karma

Joined: 22 Feb 2006 Posts: 3401
Location: here and there
|
Posted: Sat Apr 08, 2006 7:28 pm Post subject: |
|
|
Name: Temple
Tag: TEMPL
Headquarters: The Temple, Nocturnus, Lok
Date Established: Lost in the mists of time
RP Factional Standing: Neutral
Guild Leaders:
xyryn
Kuri'au
Dasumi
Imperial Databank:
Originally a congregation of Twi'leks following the Rylothian religion, it has become a multi-species organization. This group is suspected of harboring fugitives from justice.
Who wants to join?
Anyone who enjoys RP and wants to play a religious affiliation and/or intrigue. We are modeled on the Shaolin Monks, where most of the members have combat training, but have other interests such as teaching, building, any art form, and even "shipping". We have neutrals, rebels and Imperials. We range from non-combatant to fully combatant.
All species are welcome.
We also welcome Associates. If you are already in a guild but would like to play a more in-depth character, you are welcome to participate to any extent...from just attending rituals to joining in all guild activities.
We are an adult guild with an interest in character development, both within the guild and in the community. _________________ "It is. Deal with it."
Last edited by xyryn on Tue Nov 06, 2007 12:16 am; edited 6 times in total |
|
| Back to top |
|
 |
Iago The Kreetles
 Karma: Add Karma

Joined: 24 Feb 2006 Posts: 2148
Location: Behind a...WORKING nalargon
|
Posted: Tue Apr 11, 2006 10:21 am Post subject: |
|
|
Name: The Kreetles
Tag: KRETL
Headquarters: The Kreetle Kave, Nocturnus, Lok
Band Established: February 2004
Guild Formed: December 2005
RP Factional Standing: The right to party
Guild Leaders:
Zyre
Iago
Rinna'
Imperial Databank:
An organization hell-bent on creating fun and tolerant events for citizens of the galaxy. It exploits the need for leisure activities in most sentient beings in order to envelope attendees in an atmosphere of relaxation, humor and exuberance. Considered a possible future threat to the order of the galaxy....and a potential medium for dissemination of pro-imperial propaganda, a casually attentive eye must be reserved to ensure this association does not overstep its incarnation and become a hindrance to the harmony the Empire has achieved.
Activities:
The Kreetles perform one weekly event on Rori at the Ryloth Ryll Den in New Kala'un on Tuesdays at 10pm Eastern. The guild also supports the RP community's Scum & Villainy nights every other Sunday at 9pm Eastern at the Lucky Despot in Mos Eisley. We host several in-guild created events and can always find use for creativity and effort.
Click here to see some of the fun we've had.
Who wants to join?
Entertainers are by far the most prevalent profession within KRETL, but anyone interested in organizing and supporting events for other players is welcome to help. RP encouraged and maturity required in all applicants. KRETL is a safe place to learn to RP without feeling any pressure to delve in fully. KRETL is an organization that is larger than the performing band and has a separate entrance system.
Contact KRETL:
Zyre, Rinna and Iago are able to provide interested parties with information on becoming a member of the guild. Additional contact information is available at www.kreetles.com _________________ ''Don't be mad at me because you just fell for the old Wookiee prisoner gag.'' -Sawyer - Lost

Last edited by Iago on Tue Dec 19, 2006 8:23 am; edited 1 time in total |
|
| Back to top |
|
 |
Rinna Moderator
 Karma: Add Karma

Joined: 21 Feb 2006 Posts: 1752
Location: Phoenix - dayum, it's hot here!
|
Posted: Wed Apr 12, 2006 7:18 pm Post subject: |
|
|
Name: Avant Garde
Tag: AVANT
Headquarters: Tranquility, Naboo
Date Established: December 2005
RP Factional Standing: Officially Neutral, but take all factions – as long as one is sympathetic to the Rebellion
Guild Leaders:
Esh’elon Quatar
Rinna Bekki
Imperial Databank:
This organization was established by Dr. Esh’elon Quatar to ostensibly further medical research done by himself and his colleague, Dr. Rinna Bekki. It is suspected of aiding the Rebellion, and possibly even harboring Rebels, although there is no evidence. By all appearances, the group is filled with loyal citizens of the Empire, but they remain under Imperial scrutiny.
Who wants to join?
Anyone who enjoys/is interested in RP and wants to play a Rebel-sympathizer with intrigue. We have neutrals, Rebels and Imperials (well, they LOOK like Imperials, anyway *wink*). We range from non-combatant to fully combatant. All species are welcome. In a nutshell, AVANT is a group of sneaky Rebels who are always watching, observing, looking for a way to exploit Imperial weaknesses, all the while appearing to be loyal, cooperative citizens of the glorious Empire. _________________ Rinna/Rinna'
AVANT/KRETL
Doctor~Dancer~Kreetle With a Gun

Last edited by Rinna on Wed Jan 17, 2007 4:18 am; edited 1 time in total |
|
| Back to top |
|
 |
Cymrych Moderator
 Karma: Add Karma

Joined: 04 Apr 2006 Posts: 2246
Location: Huntsville, AL (The Rocket City)
|
Posted: Fri Jun 02, 2006 1:27 am Post subject: |
|
|
Greetings from Nova Recon Corps!
Unofficially and completely off the record, we are a Rebel Military Cell planted on Tatooine. We operate as an elite group of Rebels called in for special missions that require that extra something. Our members are all highly trained and very skilled at what they do. We have positions for every profession and all are needed in order to make the Rebellion successful. We not only work as a team we consider our team family.
Officially we operate in Mos Krayt, Tatooine as a security force keeping order. It is an Imperial controlled city housing some higher ranking Imperial Officers. We use our cover as security in order to spy on the Imperials and gain much needed intel for the Rebellion. We then use that intel to make calculated strategic strikes in order to cripple the Empire. Should they find out what we are truly doing, we will cease to exist and thus only the most Elite Officers get assigned to this post.
Role-playing
We are a role-playing guild that varies in degree from player to player. Some members are hardcore while others have a more laid back approach. This makes a great environment if you are new to RP’ing or an old vet. You can learn from veterans as well as develop with other newcomers. We can help you explore your options and create a back story and position for your character to progress within the guild, city and RP community.
Equal Opportunity
We allow all professions to enter the guild and can find a position for all to operate from. We like having every single profession represented and as family we like to keep everything in house. Rebel or Rebel Sympathizer is a strong recommendation.
Organization
We currently have 4 Battalions operational. They are laid out as follows:
• Intelligence (Intel) Battalion
o Spies – Spies have the ability to move without being seen. They can get closer to the enemy than anyone else and are able to listen in on secret conversations, scout an opposing base or patrol, and monitor enemy movements. This intel is invaluable to the Rebellion as it allows us to plan our next attack to cripple the Empire. Without our spies, our troops would be going into a battle blind. The spies give us the edge we need in order to come out successful.
o Smuggler - Smugglers are often considered the scum of the galaxy. There are a lot of Imperial Officers who enjoy a nice spice after a hard and long day’s work. While conversing with our operatives, those officers may slip up and provide us with just enough information for us to us to gain an edge over the Empire. Not to mention smugglers are a close-nit group. Conversations with other smugglers might lead us to some information about the Empire as well that we could not get anywhere else.
• Special Operations (Spec Ops) Battalion
o Jedi – The Empire, under the guidance of the Emperor and Vader, are seeking to eliminate all of the Jedi. This gives us a great opportunity to help hide them as well as have them aid us in our fight against the Empire. The Jedi have been trained in and have the ability to use the Force. This allows them to perform at levels the rest of us can not, and to use the power of the Lightsaber that they carry as a weapon. They can provide us with invaluable assistance in our fight against the Empire using these abilities.
o Commando – Commando is the heavy weapons expert. These are the grunts so-to-speak that provide the artillery firepower when we launch an assault on our enemy. The have been trained in the use of various weapons that allow us to use a barrage of offensive firepower on our enemy. Mines, Grenades, Flamethrowers, Lava Cannons, and Acid Cannons are examples of things they can use to unleash a fury of elements in a matter of seconds that the enemy will have to defend against.
o Bounty Hunters – Bounty Hunters are skilled in one-on-one combat and trained to capture or eliminate a mark. The need arises sometimes to capture Imperial Soldiers in order to interrogate them to find out more information on the plans of the Empire. The bounty hunters are who we dispatch to bring in our target. Sometimes they are assassins sent to eliminate a target as well. Bounty Hunters are also very useful in a larger scale battle as they provide some heavy support for our melee troops and can lay some of their traps in order to slow down the advancements of the enemy troops.
• Field Support Battalion
o Officer – Officers have been trained as leaders. They have the ability to motivate the group and encourage them to fight without fear. An Officer is not as skilled one-on-one, but when he has a group of troops to lead into battle he can be the most valuable asset to the team. An officer can provide cover to the troops and even call in support for new supplies as well as air strikes to help clear out the enemy.
o Medic – A medic is needed on every good team. They are skilled in the arts of healing. With any war and battle you go into you are almost always going to have injured and even casualties as a result. With a good medic on standby for field support those casualties can be limited. A medic is not well trained in combat and must be protected at all times in order to effectively provide healing to the troops that need it most. During the heat of the battle the Medic can feel anxious and frantic trying to keep up with those being injured. But a good medic will return from a battle with a smile on his face knowing he saved many lives that day.
o Entertainer – Entertainers can provide a calming feeling in the middle of the storm known as battle. They have the ability to boost the troop’s morale and have even been known to cast an aura over the troops giving them an edge going into battle. The music or dance that they perform can come in many forms, but all good troops know they must find an entertainer before heading to battle. Entertainers can follow the troops into battle and provide in-the-field service as well. From camps placed near the battlefield, an entertainer can boost the morale of an officer when he feels tired. Some entertainers have been known to jump into the battle and offer support through combat as well, but they in no way should find themselves on the front lines.
• Research and Development (R & D) Battalion
o Structures – The structures crafter has his hands full keeping up with the Rebel recruiters in providing the new troops some supplies. The structures crafter provides the houses for troops, the decorations to turn that house into a home, as well as providing a spaceship allowing the trooper to move around the galaxy and space parts to use on his ship. As the trooper increases in rank, so will his housing requirements and his pilot skills and he will have to revisit the crafter for upgrades.
o Munitions – A munitions crafter is always working hard to provide the troops with much-needed armor and weapons. Not only is he working on producing the weapons for troops to use, but he also is constantly looking into the research technology for new weapons that will give the Rebellion the edge over the Empire.
o Domestics – The domestic trader makes the uniforms for the officers as well as any undercover outfits that our troops may need on infiltration missions. They not only have the daunting task of proving the clothing, but they are also in charge of the rations as well. They provide the food and drink needed for the troops to keep nourished while in the field.
o Engineer – The engineer makes the combat droids we take into battle and the astromechs we have on our spaceships. Not too mention our jetpacks that our elite officers use.
Great Community
We all interact with each other on a daily basis via forums and in game. There is multiple story arcs going on all the time, there is “pick-up” RP at the local cantina as well as other venues and you can always find a way to get involved. If you are not into RP as much there is always an instance that needs to be cleared and a group to support you on your quest. There are Jedi guilds, both light and dark; there is a Goddess Religious guild, a Mandalorian guild, an Imperial guild, and a covert Rebel Guild, as well as others that make up our community. There is a home for everyone. Come join the community in one way or another and enjoy the fun!
Activity
NRC is an active and growing guild, Mos Krayt is an active and growing city and being part of the guild and community ensures you an active friends list. We have members from both European and US cultures. Most time zones are active with members of the guild and the community. The Nocturnus City chat channel allows you to keep in touch with all members of the city and the community. The new NrcLostMembers chat allows you to keep in contact with our sister guild LOST.
Events
NRC creates and hosts live player events regularly. We have had appearances by Jabba the Hutt, Darth Vader, and enjoyed many events within the community. More events are planned and ideas are always being discussed. With the new storyteller features available there are even better events to come! We make guild runs through major instances including regular trips to DWB, HK, and others. We make GCW trips to overtake or defend the PvP Bases on Talus, Coriella, and Naboo and spend some time on assignment in Restuss as well. We have pilots that love to fly and we have POB’s equipped to help train new pilots as well as grind for some parts to outfit your ship. Basically if you need something we will work together to get it for you. At NRC, we are family.
Contacting NRC
Please contact our Deputy Commissioner Cylestya, Captain Tsarg, Officer Solmano, Commissioner Cymrych or any NRC member you pass in your travels if you are interested in more information.
Visit our guild website at: www.novareconcorps.com
Please visit our Role-playing community for more information as well:
http://trueempire.myfreeforum.org/index.php _________________
Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together.
Last edited by Cymrych on Mon Aug 20, 2007 7:22 pm; edited 7 times in total |
|
| Back to top |
|
 |
Ryker Rystorm - Council
 Karma: Add Karma

Joined: 23 Feb 2006 Posts: 1079
|
Posted: Tue Jun 27, 2006 2:37 am Post subject: |
|
|
Name: Rystorm Academy
Tag: -A-R-
Headquarters: Rystorm Academy Campus, Lok
Date Established: June 2006
RP Factional Standing: Rebel, Neutral, Imperial w/ sympathetic Rebellious Tendencies.
Guild Leaders:
An'Drew Ryker
Safia Storm
Amunet Bastet
Professions: All are welcome, as the "logistics" business can be dangerous and exciting, creating a need for all types of experience.
Imperial Databank:
The Rystorm Academy is the only local specialized private school for our "gifted and talented" community members, focusing on the understanding and training within all areas of the Force.
Prospective Members:
Must be a mature, Force Senstive Roleplayer who excels in a team oriented environment and likes to have fun. All factions are welcome though we look for members who sympathize with the Rebellion as well as practice in Lightside philosophies. We range from non-combatant to full combatant. All species are welcome and encouraged. _________________

Last edited by Ryker on Sat Aug 18, 2007 10:29 pm; edited 5 times in total |
|
| Back to top |
|
 |
Salocin VSD
 Karma: Add Karma

Joined: 20 Mar 2006 Posts: 780
Location: Serving the Emperor
|
Posted: Mon May 14, 2007 8:07 am Post subject: |
|
|
Name: Vornskr Division
Tag: VSD
Headquarters: Classified
Factional Standing: Loyalist Imperials
Guild Leaders: Mayth, Emibesqua, Nyvveck
Professions: Any profession is welcome to join
Imperial Databank:
The Vornskr Division is a paramilitary unit that is officially a part of the Bureau of Operations of Imperial Intelligence. It is made up of volunteers from different branches of the Army, Navy, and Stormtrooper Corps. All members are highly dedicated to keeping proper Imperial order. Most members are combat veterans who have experiance in combating non-traditional forces.
The Vornskr Division's duties are varied and many. Primarily, it is intended to operate in combat operations, however it is also concerned with intelligence gathering, counter-intelligence, covert operations, and wet work.
Who Wants to Join:
The Empire is the force of order in the galaxy. Anyone interested in RPing a soldier in an organized atmosphere would feel right at home. However, that is not to say that free spirits are not welcome, they just may not find themselves working alongside rank and file soldiers.
As well, anyone interested in RPing something akin to a police officer would also feel welcome. Soldiers of the Empire must not only fight the Rebel Menace, but must also be prepared to deal with the scum of the galaxy including smugglers, murderers, and other criminals.They must also be prepared to interact with civilians as well as local police forces.
Finally, any force users that make themselves known to VSD and express an interest in learning of true power may find a place within the group, working directly under (and being trained by) High Inquisitor Nurmaens. Discretion is the most important quality of someone looking into this field. _________________ Were I in your shoes, I would spend my last earthly hours enjoying the world. Of course, if you wish you can spend them fighting for a lost cause. But I think that you know, you've already lost. |
|
| Back to top |
|
 |
Jaminos High Admiral
 Karma: Add Karma

Joined: 03 May 2006 Posts: 1113
Location: Somewhere safe...
|
Posted: Mon Aug 20, 2007 7:04 pm Post subject: |
|
|
Name: Mandalorian Defense Brigade
Tag:-MDB-
Headquarters: Unknown at this time
Factional Standing: The highest bidder
Guild Formed: 2003 by Novall Talon
Guild Leaders: Jaminos, -Zero-
Professions: Anything but Jedi
Imperial Databank:
-MDB- was founded on the principles set down by the first Man'dalore since Jaster Mereel, Novall Talon. A clan of elite Mercenaries who train their members in Mandalorian tactics. They are based on the newer teachings of the Mandalorians that in order to survive in the galaxy one needs to work for the highest bidder so you can protect your clan.
Who Wants to Join:
Anyone who likes to roleplay a Mercenary or scum in general. We do not focus as heavy on the Mandalorian teachings as some clans do. We like to focus more on Mercenary jobs. Our requirements is that you must be 18 or older to join as well as a little experience in roleplaying. However exceptions can be made if deemed the player is mature enough to join. We RPPVP so be warned pvp is part of the clan's duties. -MDB- is new but we plan on becoming a sizable force force in the galaxy. _________________

Last edited by Jaminos on Wed Aug 22, 2007 10:11 pm; edited 2 times in total |
|
| Back to top |
|
 |
Liisa MERCS
 Karma: Add Karma
Joined: 12 Jun 2007 Posts: 125
Location: Sweden
|
Posted: Mon Aug 20, 2007 11:13 pm Post subject: |
|
|
Name: Mercenaries
Tag: MERCS
Headquarters: Command Building located in Nocturnus. Settlement location classified.
Guild Formed: Sometime 2003
RP Factional Standing: Uninvolved in the GCW. Faction: Mando'ade
Guild Leaders:
Liisa
Description:
In five millennia, the Mandalorians fought with and against a thousand armies on a thousand worlds. They learned to speak as many languages and absorbed weapons technology and tactics from every war. And yet, despite the overwhelming influence of alien cultures, and the absence of a true home world and even species, their own language not only survived but changed little; their way of life and their philosophy remained untouched; and their ideals and sense of family, of identity, of nation, were only strengthened. Armor is not what makes a Mandalorian. Armor is simply a manifestation of an impenetrable, unassailable heart.
Mercs is the phoenix that rises from the corpse of its past. A refocus away from the mercenary ideal and towards the old traditions of the mandalorians. A clan who's codex focuses on duty, valor, and honor. Glory through honorable combat. Honor in act and word. Valor in all things. The credit no longer determines the fate of our people.
Activities:
Activities cover area's such as combat training, education in the mandalorian way of life, and battle operations. Scheduled runs of DWB and other pve content as well as bounty hunting and gcw activities for those interested.
Who wants to join?
All are welcome within the clan but our numbers are mostly made up of commando's and bounty hunters.
Contact Mercs:
You may contact Liisa for anything clan related from membership to organizing events with us. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|