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Tsarg
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PostPosted: Wed Jun 07, 2006 4:16 am    Post subject: Reply with quote

Griven wrote:
Rule of thumb then. De facto standard from back when I started. Saying that fireballs shoot out of whatever part of your body is your business. Saying that fireballs shoot out of MY character's body is none of your business.


So as i said, just ignore the guy if you dont agree to what hes saying.

Yesterday Norel was drunk and i roleplayed a scene where i waved my hand in front of him and told him "you dont want to drink anyore"

He simply avoided me. Did i get upset?? hell no. Did i force him into anything?? hell no.

So if you feel like playing it do so, if you dont then dont, but dont tell me what i can or cant do if youre not my session DM.

Cheers.
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-Zero
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PostPosted: Wed Jun 07, 2006 4:19 am    Post subject: Reply with quote

Hmmm...

Well, I'll say this. I'm sure the power of the Jedi makes a difference, but from what I understood from the star wars universe, regardless of the strength of the Jedi, mind tricks only work on the weak minded, period.

Qui-Gon couldn't mind trick Watto, Luke and Jabba, even Anakin admitted he couldn't mind trick Padame.

So it really boils down to weather or not the character your trying to mind trick decides he wants to be weak minded or not. If I log on for a Imp patrol, and I'm playing "Joe Blow Stormtrooper", sure you can mind trick me. Most PC's aren't going to fall under that category...at least I don't think so, lol.

As far as Rules go, yes there are no set rules. I could take the path of I can do anything I want and if you don't like it you can /addignore me. The only problem with that is that this is a community of RP'ers. I think I would have a hard time fitting into said community I was on everyones ignore list. Even though I might want to shoot Fireballs from my fingertips (why not, we can already do lightning, hehe), its more important for me to make sure that not only do I have fun, but I try to enhance other players RP experiance as well.

Thats just all my opinion though. Not an argument...just sharing sly wink
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Tsarg
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PostPosted: Wed Jun 07, 2006 6:19 am    Post subject: Reply with quote

Serek Vandal wrote:
Well, I'll say this. I'm sure the power of the Jedi makes a difference, but from what I understood from the star wars universe, regardless of the strength of the Jedi, mind tricks only work on the weak minded, period.


Can you define weak minded??

What makes a regular stormtrooper weaker in mind than you or me??

Is it his rank?? is it only the fact that he is an NPC?? im sorry but i cant agree with you here.

As far as mind tricks, mind domination, mind affecting and the likes i suggest someone with the Star Wars PnP Players handbook gives us a hint because "There" and only "There" we will find the answers we all seek. How can we adapt those rules to our AWG universe?? then that is completely up to ourselves.

Serek Vandal wrote:
As far as Rules go, yes there are no set rules. I could take the path of I can do anything I want and if you don't like it you can /addignore me. The only problem with that is that this is a community of RP'ers. I think I would have a hard time fitting into said community I was on everyones ignore list. Even though I might want to shoot Fireballs from my fingertips (why not, we can already do lightning, hehe), its more important for me to make sure that not only do I have fun, but I try to enhance other players RP experiance as well.


If we talk about enhancing other players RP experience, then why are we limiting or prohibiting something so stupid as mind tricks which could do nothing more than ENHANCE our roleplaying experience. Im not asking anyone to agree with me, this is just my personal opinion.

Cheers.
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-Zero
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PostPosted: Wed Jun 07, 2006 7:10 am    Post subject: Reply with quote

I have no problem with the mind trick buisness, but I think that its something that should be agreed upon before hand, to make sure its going to enhance both players RP experiance and not just one persons.

Other people might just ignore it like you said. All that really just boils down to personal preference, and RP styles. Its all gravy.

sly wink
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Iago
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PostPosted: Thu Jun 08, 2006 9:45 am    Post subject: Reply with quote

Dew wrote:
On the topic of Bounty Hunters, I think that if a bounty is placed on someone that there is good chance that the person or group has had enough contact with the target to obtain the information needed for a BIO-SIG.

You will not be putting a Bounty on a a person you do not know. Chances are you have had contact with that person, either by conflict, working together and having a falling out, or some other means.

If you do not know the identity or have never seen the person before I think that would be something different than a Bounty. First you will have to investigate who it is before you go placing a bounty.


Not necessarily. There are many reasons to take a bounty out on someone you've never interacted with in any way.

When I want Isleh to push a rule through the Nocturnus City Council, expect to see a bounty on Batak. (Though, in this case, I won't be offering a bio-sig smile )

People placing a bounty don't have to do the research/investigation. That'd invalidate the purpose of having a bounty hunter in the first place.




Tsarg wrote:
Dew wrote:
Serek wrote:
My only issue with all that is the Bio-Sig. Makes it too easy. Some people would put a good RP reason behind it and other will just use it as an easy shortcut to actually putting in the effort to find out IC who someone is.

"I saw him holding a glass in the cantina, I took the glass, so now i know his name is Shensen and have droids tracking him 24/7"

Maybe its just me, lol.


Well again we are gonna have to count on people to come up with realistic ways of getting this info, doesn't mean everyone will, but we can atleast stress it.


Only problem with that is how does the bounty hunter/spy know it is the target to pick up their glass? Or are you suggesting there are spies in cantinas everywhere just waiting to steal everyone's glasses when they are done with their drinks so they can sort them out later? I would imagine the bartenders wouldn't like that very much


Tsarg's got this example handled. If the BH catches up to the mark, and doesn't feel the current situation would be the right place to collect them, THEN, he/she could grab that bio-sig if the chance arises. If there is no bio-sig prior, how would one know that the Dosh in the cloak sucking down appletinis isn't just one of those fancy-pants Imperials stationed in Nocturnus? *halo*

The bio-sig originates at the point of a chance-meeting (Lucky BH), successful investigation (Smart BH), or through similar efforts from a spy (Lazy BH). The only way to get a bio-sig, other than direct interraction with the Mark is if the person/organization that placed the bounty has it (as Dew said). The Mark and the originator of the bounty can argue if the bio-sig is fair, in that case.

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