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Dew
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PostPosted: Wed Jun 28, 2006 8:39 pm    Post subject: Reply with quote

Vandal wrote:
Or even if he's not wearing armor but you know he's Imperial. Knowing someone is part of an enemy organization in general should be enough reason to attack. As long as the knowledge of who they are and who they are with was gained IC



Well it does get touchy of course, if I parade around in my Imperial armor all the time, and you even know my name, it doesn't mean if I am in civilian clothes sitting at the bar that you can attack me on sight, you may not know what I look like. As well, If I am in comp armor again you will not know I am imperial or my actual identity It does get a little tricky in that sense smile
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PostPosted: Wed Jun 28, 2006 9:08 pm    Post subject: Reply with quote

I was just reading through this post and it raised a few concerns for me.

1) DB in RP combat. I don't like this myself, not because of any bad things coming from the DB, but because it takes that character out of the RP. As Isleh said earlier in the post, PvP can start off an RP event, and after the battle is over RP can begin. For example, let's say there are a group of Imperials and Rebels fighting. The Rebels win the battle, the Imperials are all lying on the ground, injured. The Rebels decide to take the Imperial Commander as a hostage. If he were DB'd that wouldn't be an option. In my ideal world, after you got incapped you would go prone to show you are not involved until after the combat is over, injured. I understand targetting is an issue here, so I guess I might have to settle for the DB.

And personally, I find it very stupid to return to an event if you've been killed. If I lose a fight at an event and am dead, I'm done with RP for the night, which is not a lot of fun.

2) The attack on sight aspect raises a few problems. Let's say I, a fairly well known Imperial, am attacked by a person whom I did not know was a rebel. I now know that person is a rebel. I can never interact with that person IC again, other than attacking them. I know that there's people wearing helmets and such and say that their impossible to ID. However, you can ID someone in a lot of other ways than just looks...if I were to hear the voice again, for example.

These are a few problems I've had to deal with for awhile...if people notice, Nyvveck has a very short memory. This is because I'd like to interact with people that at one point or another attacked me (which pretty much covers everyone except a few Imperials). I don't like having to RP with a short memory, but I have to if I want to do things in RP other than arresting people and/or killing them.
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PostPosted: Wed Jun 28, 2006 9:20 pm    Post subject: Reply with quote

Salocin wrote:
In my ideal world, after you got incapped you would go prone to show you are not involved until after the combat is over, injured. I understand targetting is an issue here, so I guess I might have to settle for the DB.


Not only targeting my friend. Area attacks also count, so you might very well be in the floor proned, but you have an ally still standing besides you .... now Mayth sees your ally and decides to give him a skin treatment with his lava cannon ....... you get hitted too, you die for the second time and ear a pretty trip to the cloners.

Salocin wrote:
I know that there's people wearing helmets and such and say that their impossible to ID. However, you can ID someone in a lot of other ways than just looks...if I were to hear the voice again, for example.


Bad answer. Have you ever tried to speak through a Bike's helmet?? even if it was your mother she whouldnt recognize your voice. Now i dont think a composite or a RIS helmet is any different.


Regarding your other concerns about returning to the battlefield after youve been DB'd its very simple. If it is a RPvP thing that went on, then you can ask by /tell to the leader of the opossed faction if you are required for anything else (be it you will be taken prisoner, or some other thing). If you are, then you just return to the battlefield and deliver yourself to the winners.


Just an idea though.


Cheers smile
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PostPosted: Wed Jun 28, 2006 9:39 pm    Post subject: Reply with quote

I do agree with Nyvveck on the short term memory thing.

Probably the biggest problem we could face with RPvP is this:

Once we enter into the AoS part of it... it has pretty well taken us into an area where, in character, we're situated into locked PvP with little, or no, real RP involved.

So far I think Nyvveck has practiced this aspect of this kind of RP the best by simply 'forgetting' certain things as the situation requires for him to be able to interact with whomever he's fought with before.

This may be a 'golden' idea to follow. I've been doing this with Shensen a few times. To me, it works. For others it can feel like the above instance where they feel it has crossed into locked PvP.

Open Rebels should fight Open Imperials though. It was like that in the movies when both sides were flying their colors.

Dark Jedi fought Light Jedi. Circumstances depended on how much dialouge there actually was between them.
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PostPosted: Wed Jun 28, 2006 9:39 pm    Post subject: Reply with quote

All good points. Here's my two cents.

As far as what you were saying Dew, thats true in a sense. However, if someone knows your Imperial, whats to stop them from attacking you?

Nyvveck makes a good point, but I'm not sure how that ties into attacking on sight. Maybe I'm missing the point, lol. Technically its no different then if he RP'd before the fight. If I come to you throw my drink on you and call you a filthy Imperial Dog, then beat you, the result is the same, even though I RP'd into the fight. Its a matter of deciding if the fight is worth the repercussions, at least thats what I see.

The DB in PvP issue is always talked about, and its one of the few things I have a very strong opinion about. I think Incaps and Db's should be used, depending on the situations. Here's how I interput it...

- Incap = You are beaten, with minor/moderate wounds. You can continue Rp, but should not rejoin a current battle, although you might fight in a later battle. You stay at the location, and can be captured, or simply left alone. (Its like losing a fistfight, you can still move and interact, just won't feel up to another fight for a bit.)

Example: I tried to negotiate with Shen. We started fighting and I Incapped him. So I won the fight, but he wasn't "Dead". After the fight we continued our Rp negotiations, and even fought again later that night.

- Death Blow = You are beaten with Heavy wounds. You barley escape the battle with your life, and must find a safe place to heal. You can still Rp, but your Rp should include the fact that your severely injured.

Example: Later that night Shensen DB'd me, so I was too wounded to fight in any capacity, though I Rp'd that while heavily wounded I was still able to travel and interact.

*Note* Many players who get DB'd roleplay some kind of grevious wound to add to the effect of almost dying. Sharn lost her sight, Hashum lost his hand, Serek got the "Street Fighter Sagat" style scar across his chest.
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PostPosted: Wed Jun 28, 2006 9:43 pm    Post subject: Reply with quote

Tsarg wrote:


Salocin wrote:
I know that there's people wearing helmets and such and say that their impossible to ID. However, you can ID someone in a lot of other ways than just looks...if I were to hear the voice again, for example.


Bad answer. Have you ever tried to speak through a Bike's helmet?? even if it was your mother she whouldnt recognize your voice. Now i dont think a composite or a RIS helmet is any different.



I'm just going off what I saw in the movies. In A New Hope, Luke and Han put on stormtrooper helmets...and sound the exact same. Luke just "can't see a thing".
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PostPosted: Wed Jun 28, 2006 9:45 pm    Post subject: Reply with quote

Short Term Memory = Our Rinse, Recycle, Repeat... Reset Button. sly wink
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PostPosted: Wed Jun 28, 2006 9:48 pm    Post subject: Reply with quote

Vandal wrote:
All good points. Here's my two cents.

As far as what you were saying Dew, thats true in a sense. However, if someone knows your Imperial, whats to stop them from attacking you?

Nyvveck makes a good point, but I'm not sure how that ties into attacking on sight. Maybe I'm missing the point, lol. Technically its no different then if he RP'd before the fight. If I come to you throw my drink on you and call you a filthy Imperial Dog, then beat you, the result is the same, even though I RP'd into the fight. Its a matter of deciding if the fight is worth the repercussions, at least thats what I see.

The DB in PvP issue is always talked about, and its one of the few things I have a very strong opinion about. I think Incaps and Db's should be used, depending on the situations. Here's how I interput it...

- Incap = You are beaten, with minor/moderate wounds. You can continue Rp, but should not rejoin a current battle, although you might fight in a later battle. You stay at the location, and can be captured, or simply left alone. (Its like losing a fistfight, you can still move and interact, just won't feel up to another fight for a bit.)

Example: I tried to negotiate with Shen. We started fighting and I Incapped him. So I won the fight, but he wasn't "Dead". After the fight we continued our Rp negotiations, and even fought again later that night.

- Death Blow = You are beaten with Heavy wounds. You barley escape the battle with your life, and must find a safe place to heal. You can still Rp, but your Rp should include the fact that your severely injured.

Example: Later that night Shensen DB'd me, so I was too wounded to fight in any capacity, though I Rp'd that while heavily wounded I was still able to travel and interact.

*Note* Many players who get DB'd roleplay some kind of grevious wound to add to the effect of almost dying. Sharn lost her sight, Hashum lost his hand, Serek got the "Street Fighter Sagat" style scar across his chest.


I guess I just see things differently. I always took the DB to actually be a killing blow of some sort, so I always stayed away from it. If I DB'd someone, then saw him back at the same event (or hell, even an event a week later), I would be very, very surprised to the point of me making comments of seeing ghosts. This always goes for me as well...if I am DB'd in an RP situation, I don't RP for a couple of weeks.

And I posted this in this thread because I was reading through it and it was the first place I came across the standered of DBing your oppenent.
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PostPosted: Wed Jun 28, 2006 9:53 pm    Post subject: Reply with quote

Salocin wrote:


2) The attack on sight aspect raises a few problems. Let's say I, a fairly well known Imperial, am attacked by a person whom I did not know was a rebel. I now know that person is a rebel. I can never interact with that person IC again, other than attacking them. I know that there's people wearing helmets and such and say that their impossible to ID. However, you can ID someone in a lot of other ways than just looks...if I were to hear the voice again, for example.

These are a few problems I've had to deal with for awhile...if people notice, Nyvveck has a very short memory. This is because I'd like to interact with people that at one point or another attacked me (which pretty much covers everyone except a few Imperials). I don't like having to RP with a short memory, but I have to if I want to do things in RP other than arresting people and/or killing them.


Well I dunno, I am not sure how you RP someone that gets attacked by people and then want to hang out at a cantina with them? I dont know how ou RP a high ranking Imperial and still hang out with people who are known rebels? This is one thing thats always been lacking in this game, there is no real lines drawn. Imperials and Rebels interacting like they are all friends and not someone at war. Games like DAoC do this better. Even WoW, although I have limited experience with this one, keep factions seperate.

So I guess my problem with the short term memory RP is, well why? Doesn't the RP become redundant? RP.... find out they are enemy...... fight..... forget....repeat.

I myself would like to get to a point where we outgrow Nocturnus, and we have to have a city for Imperials, one for Rebels and Noc is neutral ground again, that we dont hang out like buddies. That RP interaction comes in the forum of Galactic Civil War.
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PostPosted: Wed Jun 28, 2006 10:02 pm    Post subject: Reply with quote

Why do I "forget" things? Because the vast majority of the community play rebels/pirates. Not lawful types, certainly. Back in the day, I could mill about with about 4 members of TTF (the "Imperial Guild", even if we only had 4 members that were true Imperials). I don't even have that anymore. Anyone with RD is borderline traitors, as they work for Jedi. Very few people in this game play straight Imperials...they always want to be the new "Darth" or the new Emperor.

If I didn't hang out with the people in the cantina, then I would not be able to RP at all. And I like RP. So I bend the rules a little bit.
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Last edited by Salocin on Wed Jun 28, 2006 10:04 pm; edited 2 times in total
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PostPosted: Wed Jun 28, 2006 10:02 pm    Post subject: Reply with quote

I am good with sereks point of view. We cannot roleplay that a DB really means that person is dead, for that cases where you really want to kill someone you should have the other person agree to it. I dont know, there might be a time when i would like to retire my character but just erasing him like that is not a good option .... so i just speak to one of my friends who happens to be an imperial stormtrooper and simply tell him i want you to kill my character for the sakes of my char's story.

Anyways thats just how i see it. Otherwise you will be seeing ghosts everywhere.


Regarding luke and han in the stormtrooper armor /shrug i can hear chewbacca growling too, but i know hes not the one speaking is he??


Cheers.
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PostPosted: Wed Jun 28, 2006 10:08 pm    Post subject: Reply with quote

Quote:
I guess I just see things differently. I always took the DB to actually be a killing blow of some sort, so I always stayed away from it. If I DB'd someone, then saw him back at the same event (or hell, even an event a week later), I would be very, very surprised to the point of me making comments of seeing ghosts. This always goes for me as well...if I am DB'd in an RP situation, I don't RP for a couple of weeks.

And I posted this in this thread because I was reading through it and it was the first place I came across the standered of DBing your oppenent.


Sorry, haha. I didn't mean that I didn't get the Db point of your topic. I was reffering to what you were saying about how combat effects RP. That if someone attacks you, then the only Rp left is to contunuously attack each other. I was just saying that I think that would be the outcome regardless if it was attack on sight or Rp'd out.

Everyone interputs the effects of the Db in different ways. I would never expect someone to not roleplay for weeks after a death blow, to me thats way extreme. The whole point of the Immersion War is to Enhance the Rp, so that approach would seem to be a big step backwards to me. If someone didn't want me to Rp for weeks due to a Db, they better send me a check for the game fees, lol.

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PostPosted: Wed Jun 28, 2006 10:10 pm    Post subject: Reply with quote

Salocin wrote:
Why do I "forget" things? Because the vast majority of the community play rebels/pirates. Not lawful types, certainly. Back in the day, I could mill about with about 4 members of TTF (the "Imperial Guild", even if we only had 4 members that were true Imperials). I don't even have that anymore. Anyone with RD is borderline traitors, as they work for Jedi. Very few people in this game play straight Imperials...they always want to be the new "Darth" or the new Emperor.

If I didn't hang out with the people in the cantina, then I would not be able to RP at all. And I like RP. So I bend the rules a little bit.



Well we banded together with RD out of the fact that there was so few people on. I would have loved a straight Imp guild, but gave up when I saw no interest, much like the Imperial patrols.

One day I hope to get back to a all Imperial guild, no force users (no offence RD Brothers smile ) and just Stormies running around everywhere. But its been hard enough to get any factional conflict going here as it is. Sometimes I just wanna go back to the easy days of Bounty Hunter Scum.
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PostPosted: Wed Jun 28, 2006 10:41 pm    Post subject: Reply with quote

Dew wrote:
Well we banded together with RD out of the fact that there was so few people on. I would have loved a straight Imp guild, but gave up when I saw no interest, much like the Imperial patrols.

One day I hope to get back to a all Imperial guild, no force users (no offence RD Brothers smile ) and just Stormies running around everywhere. But its been hard enough to get any factional conflict going here as it is. Sometimes I just wanna go back to the easy days of Bounty Hunter Scum.


I know I missed the last two weeks, but are we calling it quits on the Imp patrols? I was looking forward to something tonight.
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PostPosted: Wed Jun 28, 2006 10:46 pm    Post subject: Reply with quote

Cymrych wrote:
Dew wrote:
Well we banded together with RD out of the fact that there was so few people on. I would have loved a straight Imp guild, but gave up when I saw no interest, much like the Imperial patrols.

One day I hope to get back to a all Imperial guild, no force users (no offence RD Brothers smile ) and just Stormies running around everywhere. But its been hard enough to get any factional conflict going here as it is. Sometimes I just wanna go back to the easy days of Bounty Hunter Scum.


I know I missed the last two weeks, but are we calling it quits on the Imp patrols? I was looking forward to something tonight.



I need to make up some posters.... I am an Army of One smile

I was actually thinking of cancelling the all together and just running around putting "kick me" signs on the backs of blind Jedi.
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