
Invictus
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Vivox coming to SWG!http://sev.prnewswire.com/compute...cs/20080220/LAW01220022008-1.html
SAN FRANCISCO, Feb. 20 /PRNewswire/ -- Sony Online Entertainment LLC (SOE), a worldwide leader in massively multiplayer online games, is poised to revolutionize the way gamers stay connected with sophisticated new voice services where fellow gamers and guild mates are never more than a shout away.
Need standard chat for groups and raids? Check. Don't want to tie up your own bandwidth? Roger that. Want your voice to sound completely different? Done. Late for your raid but want to take part in the group setup by cell phone? Can do. Dream of having in-game voicemail? There ya go. Playing a non-SOE game but want to use this service, free of charge? Aye.
These powerful community building features and tools are coming to SOE games at no additional cost to players and go far beyond basic real-time chat with the usual headset and microphone setup that is commonly used today.
In an agreement announced Wednesday at the Game Developers Conference between SOE and Vivox, Inc., an established provider of high quality voice communications, players will be able to access a suite of voice communication tools including voice mail, voice fonts to synthesize player voices into in-game character voices, and the ability to receive external calls in SOE games.
"We're proud to offer this level of communication power and flexibility to gamers. These new voice services not only replace many of the voice chat options currently available but add a broad range of capabilities that streamline communication and empower gamers to maintain their online relationships in both the real and virtual worlds," said John Smedley, President of Sony Online Entertainment. "We are giving gamers the ultimate one-stop shop to stay in touch at all times."
Beyond voice and guild chat channels, North American players will get a special PIN number to dial in from either a land line or cell phone and connect with fellow guild members. SOE anticipates adding additional features including voicemail, broadcast messages, SMS text messaging and an initial offering of six high-quality voice fonts that replace a player's actual voice with something completely different.
With the 3D voice chat, players will be able to walk their avatars into the taverns in EverQuest II, for example, and strike up a conversation with players like they would walking into a tavern or restaurant in the real world. Gamers can manage their conversations with buddy lists, volume controls and commands to leave and join audio channels at will.
SOE's plan is to add these services to SOE's games, as well as integrate it with SOE's Station Launcher, so anyone who uses the Station Launcher, even if they don't otherwise subscribe to an SOE game, can take advantage of these powerful voice chat capabilities. Furthermore, the voice features will be hosted and professionally managed on the Vivox Network so users won't be cutting into their valuable bandwidth.
"We are thrilled to team up with SOE to bring Vivox voice chat and related services to their game community," said Rob Seaver, CEO of Vivox. "SOE is an industry leader with a long history of offering exceptional games and innovative services to players. Their plan to offer such a comprehensive voice service to their gamers is just another reflection of their commitment to delivering the best possible game experience and fostering community."
SOE's current catalog of massively multiplayer online games includes EverQuest(R), EverQuest(R) II, Star Wars Galaxies, PlanetSide and Vanguard: Saga of Heroes, as well as upcoming titles such as The Agency.
About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, Denver, CO and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.
About Vivox, Inc.
Vivox provides high quality, massively scalable voice chat for online games and virtual worlds. Developers can enhance game play and foster community with Vivox's advanced feature set and unparalleled service. Today, the Vivox Network supports millions of users in more than 180 countries. Customers include CCP Games, Icarus Studios, K2 Network, Linden Lab, Metaversum, Pixel Mine Games, Simutronics, Sony Online Entertainment, Stratics, Wizards of the Coast and others. For more information: http://www.vivox.com.
Website: http://www.station.com/
Website: http://www.vivox.com/
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Dew
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Cool.... no instead of reading all the whining on the screen I can hear it too....hurray....even more reason to avoid the meetings
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xyryn
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Yeah, I'm of mixed mind about this. I can see that roleplay will go faster, for instance...but, I tend to giggle or laugh during conversations, when my toons would be serious.
For instance, the Bantha Bob scholas. We could not have pulled those off, with Bob doing his "thinking", and the rest of us "talking" about some (now forgotten) serious topic. It was hard enough keeping the thread of the conversation going...when I could scroll up after a laughing fit.
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Dew
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Oh, I dont think I would want to use voice for RP or during RP, that is taking it to a level of geekyness I am just not ready to hit yet, for PvP/PvE it would be great. But then I never talk much on those things anyways.
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Invictus
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I live by Ventrilo when i PvP'd and i live by it now for instances, especially for calling for heals and when all heals are on timers.
I'll give it a shot when it comes available, but i don't think many will move from their Ventrilo/Team speak servers.
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Sai'nu
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Reckon I missed this one but it is a nice tool to add regardless. I do think depending on how well it is integrated into all the existing SOE games will determine if it was a good idea or not. If it causes a lot of problems or winds up just being a side non-integrated program you'll likely see people stick with what is already working as far as SWG is concerned.
Team Speak and Vent stand out as the premiere choices.
I do think we'll continue to see more mmorpgs considering having this built in during design in the future though. Or at the very least making sure they're compatible with other voice programs.
When it comes to quick decisions the voice makes tons of difference. However I'll still stand by my experience in SWG on Dial-up. Everything can be done using the chat system where instances and practice are concerned. I'd lean toward the voice thing being more vital to a PvP crowd first and everything else second.
Time and money waisted or not? Since this will likely be forward compatible with other SOE games we'll have to wait and see if they've got a good program or not. Otherwise people will probably just stick to the two premiere choices that already work.
My two credits.
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