Meh
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RP mode?Perhaps SOE should enable an RP mode, in which players die realistically (I.E. after a few hits) and Jedi can block almost everything unless greatly outnumbered. I mean, it takes WAY less to actully kill someone when they take a rocket to the face.
Oh, and we need the death pose (you know, when you lie on the ground like you're dead... when incapped or dead ) to replace prone in rp. Prone is for sneaking and snipers.
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eboobi
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If you think there are too many jedi now, imagine what this would do.
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Dew
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I voted bad, the game would need to be completely rebalanced to allow a 'hardcore' weapons setting.
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Meh
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I meant that it would be turned on individually by players, not server-wide.
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Shensenn
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Fixed your options.
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Meh
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It's a coincidence. I just like posting polls. ^^
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inegrado'
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I commpletely understand your point......but i voted nah, cuz i dont want more things to break and never get fixxed in this game.
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xyryn
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While I think an RP mode is a decent idea, I think your selection of additives to the "mode" are not well thought out. There is very little in combat that approaches reality...if anything at all. The entire game would have to be very different.
The attitude of the people who PvP, especially most of the ones who play jedi, would have to change drastically, and that will never happen. PvPers come into game for the same reason that RPers come into game...to have fun. This fantasy combat is fun, despite the complaining; to change into a more realistic mode would destroy that fun...even for the roleplayers.
If those who play Jedi, as open and battle ready, had to play it properly, they would all hate being Jedi. Jedi spend years learning self-control and acquiring the wisdom to control their power, and that is the aspect of Jedi that is ignored by all save those adults who strive to be true to the philosophy of Jedi. That makes what...1% of all those who play Jedi?
Most all of the Jedi I have seen ingame display an arrogance that is alien to all the Jedi stood for...and a severe lack of respect for all other players and roleplay. They wantonly throw around threats, complain when they are bested by better fighters, smack talk, and in general, behave like 8 year olds on the playground. All they want is the glowstick and the power, they have no desire to learn what it is to be Jedi.
And they totally ignore that they shouldn't exist, in this timeline.
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Dew
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I still hate jedi....thanks
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Salocin
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| Dew wrote: | I still hate jedi....thanks  |
Who doesn't?
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Dew
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| Salocin wrote: | | Dew wrote: | I still hate jedi....thanks  |
Who doesn't? |
Jedi....and wookiees
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Salocin
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| Dew wrote: | | Salocin wrote: | | Dew wrote: | I still hate jedi....thanks  |
Who doesn't? |
Jedi....and wookiees |
I'm a Jedi, and I hate Jedi. But Wookiees...you got a good point there.
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inegrado'
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Wookies are fuzzy......
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xyryn
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They can jump farther than Twi'leks. Not fair.
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Meh
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I DO NOT mean turn it on server-wide. I mean that it could be triggered in your options menu, and if you came across someone else who had it on, combat would be realistic. If you come across someone with it off, they fight you like you had it off too. You could also choose to spawn realisticly combative MOB's with storyteller tokens, but they would not drop items, or give xp.
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xyryn
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How would someone fight realistically against someone who was fighting unrealistically?
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Meh
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No, I mean if you had rp mode on, and you started fighting someone else, you would fight as if rp mode was off.
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Sai'nu
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Sounds more like you want an FPS port to SWG. One hit, one kill.
Thanks but no thanks. Even as a "mode" for a game it'd have to be part of the beginning design and we've already seen what can happen when you change a "mode" to combat systems.
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Salocin
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Not to mention that "realistic" combat would be more annoying than anything else. Who wants to get shot in the legs and then spend three hours crawling to a medical center? The whole Jedi thing would throw the system way out of whack. What is realistic combat between Jedi? Realistic sword combat? Movie style combat? How do you make force powers realistic? Does choke insta-kill the opponent? Does lightning? How would armor work? Realistically, it should stop all damage unless bypassed, but in a world with very few actual projectile weapons, how do you decide what penetrates the armor? What exactly is "realistic spawning"? Isn't the very act of respawning unrealistic? Shouldn't there just be perma-death?
As it is, the devs have enough trouble keeping one system balanced and developed. Having two exist concurrently? Madness!
I'm not saying it's a stupid idea, but without the entire game being built around it (à la Face of Mankind), it would be impossible to implement. Not to mention that the Star Wars Universe has a lot open to interpretation, especially when it comes to "realism".
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xyryn
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| Quote: | | ...but in a world with very few actual projectile weapons, how do you decide what penetrates the armor? |
That brings up the question...just which weapons are projectile? As a healer(rp), I have often wondered if I am supposed to be treating projectile wounds or some kind of energy wounds. Often, when asked, the shooter or the victim has no clue, either.
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Liisa
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In SWG most people won't know what kind of damage they were inflicted with so even a list of weapons would do you little good. But if you want to try first divide between energy and kinetic damage where most different energy weapons (electric, laser/blaster, heat etc) give burn damage in one way or another even if the distribution of it across the body would differ. The kinetic weapons however give a lot more different types of wounds. Melee tend to be cut, stab, or crush wounds, but from firearms it can differ quite a lot. Missile launchers cause a combination of shrapnel projectile wounds and cuts of different sizes and shapes, shock damage from the preasure of the wave, and burns from the heat. Acid launcher would cause severe burns from the acid. Shotguns would cause many scattered projectile wounds or large areas of ripped flesh. Slugthrowers would cause anything from punktual projektile wounds to high velocity bullet damage meaning torn off body parts and exit wounds the size of halloween pumpkins. Body armor could cause some of these wounds to be more of bruises and crush wounds such as preasure damage to internal organs, broken bones etc. In the case of hard armor such as composites it could also result in surface armor shrapnel wounds where the armor has been penetrated and scattered and deep shrapnel wounds where projektiles broken into small pieces and sprayed the body with tiny bits of rotating metal.
No damage from high powered projectile weapons would be realistic to RP healing with anything less than magic and/or high tech solutions such as stasis fields, bacta tanks, and nanobots.
I'd just settle for the less realistic and more easy to play patching up burnt flesh wounds and giving some pain release. =)
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Meh
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Thanks for the input guys. Even negative input can have positive consequences. */secretlyhatesyouall*
>
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Dew
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I would like the Indy add-on for SWG, Jedi wipes out his saber, does some fancy moves, I whip out my blaster, shoot him in the head.
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Liisa
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lol! That scene is so cool! Even when he finds he doesn't have his gun in his holster. =)
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eboobi
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| xyryn wrote: | | Quote: | | ...but in a world with very few actual projectile weapons, how do you decide what penetrates the armor? |
That brings up the question...just which weapons are projectile? As a healer(rp), I have often wondered if I am supposed to be treating projectile wounds or some kind of energy wounds. Often, when asked, the shooter or the victim has no clue, either. |
I believe the tangle pistol was some type of a projectile.
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Warrbecca
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Want realistic combat!?
Dont wear armor.
Fights are over in 2-3 shots max.
Jedi have big advantage in this... Especially if they are using saber block.
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Sharn_Musashi
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| xyryn wrote: | | Quote: | | ...but in a world with very few actual projectile weapons, how do you decide what penetrates the armor? |
That brings up the question...just which weapons are projectile? As a healer(rp), I have often wondered if I am supposed to be treating projectile wounds or some kind of energy wounds. Often, when asked, the shooter or the victim has no clue, either. |
a slughthrower whips shells. blasters are energy. *points to the SW v3 d20 core rule book* good source of info for players that want it
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