Sai'nu
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I am totally loving this so far!
"For folks who might not know, Star Trek Online is set about 20 years after the movie, Star Trek Nemesis. Setting the game outside of the direct timeline of the movies and the television show gives Perpetual the opportunity to branch out and put their own stamp on the Trek universe. As with any IP, that can be a risky business. The games industry is full of tales of IPs gone horribly wrong, where the spirit of the original incarnation is lost because the company was more interested in capitalizing on the brand recognition of the IP than they were about making a solid game that would entertain fans and non fans alike."
The above part of the interview is why I think it could go over very well. Isn't this why SWG has been ridden with so many troubles? Set in a Canon backdrop instead of a place where player's could have a little more free thought into why that Klingon is a Captain of a Romulan ship? sort of thing. Only in our case it was lightsabers.
"Clearly, it's too early to tell or even speculate about the success of the game, but when I looked at those displays last night, when I heard the game's theme music play (Trek fans will be happy to know that they've abandoned the lyrics in Enterprise in favor of a more traditional sounding theme), the Trekkie in me got a little bit excited about the prospect of living in Perpetual's Star Trek universe."
Although the above still remains true. It might not be as big of a success as I'm hoping it will be. Although, I'm ready to be able to tell another GC member to "Beam us up!" At least I hope we end up with enough of us playing this one that we'll have some groups.
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