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Nepthys

Game Status Feb 2006

Game Status

Pirates of the Burning Sea is an ever-growing world. To build it we structure our work in milestones, which are blocks of work six to eight weeks long. Each milestone focuses on specific objectives in development, art, and world-building. As we create the game, we’ll tell you what we’re working on in the current milestone and what we’ve got planned for the next, so you can see all the cool new features that are coming down the pipeline and get an inside look at the creation of a new MMORPG.


Current Milestone Goals:

Now that E3 is over, we can take a bit more time polishing some of the new elements that went into the game. This list looks a bit smaller than previous milestones, because some of the bullet items (such as Missions and Avatars) encompass several people.

Land Structures Postponed from the last milestone for implementation and going in this time.

New Environments French town, magistrate's office, small church, and British town.

Performance Tuning Now that we’ve got the look we want for the ships, you’re going to see more and more of this as we go.

Navigation Zone The oft-rumored visual look is being developed.

Combat at night requires some particle work to make sure they light up correctly.

Outfitting UI For customizing your ships.

Story Arc The major storyline for our game and the NPCs you'll interact with.

Missions The writing, design, and implementation. We did some test missions for E3, but they’re mostly throwaway proof of concept missions. These are the real deal.

New Ships from Akella We now have a dedicated resource on this, so we can quickly move new ships from production to the game.

Avatars We’re now giving the same love and devotion to the avatars as we gave to the look of the ships. By the end of this milestone, the avatar look (and environment look) will be done, and much in the way of avatar assets will be in.

Website improvements We didn’t have as much time as we would have liked noodling on the web site, so we’ll be polishing it up a bit.

Ship customization UI Remember this from a while ago? Urm, we’re finally doing it.

Skills The final piece of our combat falls into the place.

Special Surprise A new area of player crafting goes into the game.
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