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How can we tie up loose ends?

 
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Zyre Mercutio
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PostPosted: Mon Nov 13, 2006 2:44 am    Post subject: How can we tie up loose ends? Reply with quote

So I read it looks like we managed to get this arc all the way to 12 days before it fell apart. I for one really enjoyed what I saw with it and thought MERCS & TEMPL did a particularly good job. I really thought the bootcamp was great, I liked our crazy bothan sniper, and there were a few other gems in there too.

I was wondering how we can "resolve" the story in terms of explanation. I was wondering what happened with the Inquisitor both Classic and New Coke Inquisitor. Will the NRC be reassuming their duties, will Lady I return as mayor, these and all your other questions will be answered on the next episode of the the Vong and the Restussless

Zzzzzz afro
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Nisoa
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PostPosted: Wed Nov 15, 2006 1:29 pm    Post subject: Reply with quote

One question I would like for everyone to seriously consider.

My standard tactic is mainly hit and run so what O would like to know is rather simple.

On the initial attack, since nobody really ever knows where I am, How should this be handled since it is mainly just a sniper run.
Could that initial attack actually take someone out?

I'm not asking for much, like every time I fire at somebody, just the very first shot after I have picked my target and my stealth first drops.
So, basicaly one shot one kill ( or severly damage enough to remove them from combat and possably capture)
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Isleh
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PostPosted: Thu Nov 16, 2006 7:22 am    Post subject: Reply with quote

Nisoa wrote:
One question I would like for everyone to seriously consider.

My standard tactic is mainly hit and run so what O would like to know is rather simple.

On the initial attack, since nobody really ever knows where I am, How should this be handled since it is mainly just a sniper run.
Could that initial attack actually take someone out?

I'm not asking for much, like every time I fire at somebody, just the very first shot after I have picked my target and my stealth first drops.
So, basicaly one shot one kill ( or severly damage enough to remove them from combat and possably capture)


That would be nice... but then, hard to expect people to follow. You may get some players who are willing to play along.
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