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Hashum High Admiral
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Joined: 22 Feb 2006 Posts: 1218
Location: RL
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Posted: Thu May 25, 2006 6:47 pm Post subject: Guild War RPvP |
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Ok, I’m going to take Dew’s advice and start fresh here with a new thread. If anyone needs a refresher you can take a look back at the “Question of the Day 5-23” thread. But for now lets start with the RPvP Guild War discussion.
As many of you may remember we did give this a shot back on the Tales website, and there were a few problems but I think it’s worth taking another look at. The problems last time were a result of a story arc that was using this mechanic and resulted in a kind of PvP loop that seemed to have no end, and a lack of communication. I think the latter being the most important of the two.
Now the real purpose or benefit of having this Guild War mechanic is to help add to your character’s immersion, and to make the interaction with other characters more realistic. It can add a sense of “fear” as it were to the environment that is often times missing in my opinion. What I purpose is that any guild that would like to participate “register” here but providing their tag and guild name so that the other participating guilds can add them to the guild war.
What this will do is make anyone in the participating groups attackable (as long as you’re not grouped with the person). How does this add to RP? Well now if MERCS is following up on one of the bounties placed by Shensen they don’t have send a “duel” request to Hashum blowing their cover. Instead if they know it’s me (which many of them would having worked with them) they could open fire on sight. This forces me to take extra care when traveling, it adds an element that has been missing in the past.
To the same effect now if an Imperial wants to put his foot down, he can by opening fire on a citizen that refuses to cooperate with their instructions. This also lets Rebels use the same “covert” tactics a BH might use, if they see a Stormtrooper walking the city streets they can take a shot or two at him before taking cover behind the buildings and no one would be the wiser.
In the end it adds an element of danger and suspense to everything. When you step off the shuttle in Nocturnous (a pirate town) you should see red dots all over your radar, after all, a pirate could turn their back on you at any moment. You should be a little worried about who you might bump into when you step off that shuttle.
Now of course this thread can also serve as the centralized location for communication. If someone blows you away while you’re loading let us know here. If these things continue to happen we can remove the offending guild if necessary, but someone just may have thought they saw you move, and a simple I was still loading will stop the feelings of anger from festering and turning into a huge issue and causing any unnecessary drama.
Now would anyone like to add any thoughts or their suggestions on what they’d like, or concerns they may see? Maybe we can address those first. But if everyone seems to feel comfortable please say so and let me know if you’d like to participate by adding your guild information here. I’d say maybe we discuss this for the next couple of days and hopefully by tomorrow or Saturday night enough people will feel comfortable enough that we can start it for some events this weekend. |
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Dew Site Designer
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Joined: 22 Feb 2006 Posts: 5253
Location: In the shadows behind you.....
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Posted: Thu May 25, 2006 7:43 pm Post subject: |
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Ya I think the key to making this work is gonna be communication. Also knowing who you can interact with on this level, and who you cant. If someone already has a problem with you, killing them in game isn't going to get anyone anywhere. Dredging up Tales problems, or other issues whille cuase this whole idea to flop, so just be smart about it andit should work out fine.
If there is a problem, then state it here and maybe everyone can help work it out, but be open minded. If your walking thru town in Rebel armor, an imperial may take some shots at you. That said, if your the imperial taking shots at that rebel, dont be suprised if a neutral or friend of that person takes their side and helps them out. Nocturnus is a dangerous place... pirates are mean... lets see if we can get that feeling  _________________
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Shensenn Site Admin
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Joined: 21 Feb 2006 Posts: 4671
Location: In a pineapple under the sea.
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Posted: Thu May 25, 2006 8:43 pm Post subject: |
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As most of you probably know already, I'm completely down for this as is RD...just waiting to hear some guild names willing to give it a shot. _________________ Forum guarded by Blast Cannons three days a week. Guess which days.
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Jehwu Sub Lieutenant
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Joined: 22 Feb 2006 Posts: 170
Location: Hurricane hill
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Posted: Thu May 25, 2006 11:39 pm Post subject: |
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| Umm what happend to the other posts that were here? |
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Dew Site Designer
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Joined: 22 Feb 2006 Posts: 5253
Location: In the shadows behind you.....
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Posted: Thu May 25, 2006 11:49 pm Post subject: |
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| Jehwu wrote: | | Umm what happend to the other posts that were here? |
See your PM, but I just wanted to keep this as a Guideline thread and a signup for guilds interested. _________________
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Sai'nu Grand Admiral
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Joined: 21 Feb 2006 Posts: 4623
Location: jalen2000@gmail.com (64k?)
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Posted: Fri May 26, 2006 8:35 am Post subject: |
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Put the poll up in Temple and voted yes in -One-.
I think really since our last mishaps with RPvP we've really only got to stress two things (I think only two things):
1. Communication.
2. Leaving the sucker on despite mishaps.
I'm for it. _________________
I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve. ---Bilbo Baggins. |
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Dew Site Designer
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Joined: 22 Feb 2006 Posts: 5253
Location: In the shadows behind you.....
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Posted: Fri May 26, 2006 9:07 am Post subject: |
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Ya if any problems we really need to talk them out, we can make this work if we all try to. _________________
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Hashum High Admiral
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Joined: 22 Feb 2006 Posts: 1218
Location: RL
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Posted: Fri May 26, 2006 10:47 pm Post subject: |
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| I've polled the Jedi and they all seem willing to participate in this so One Force (-ONE-) will add anyone else that decides to join. |
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Isleh Moderator
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Joined: 23 Feb 2006 Posts: 1423
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Posted: Sat May 27, 2006 3:07 am Post subject: |
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Do you want to try something else?
My thoughts.
During the Replicant war, each side had a premade macro.
Real people side had:
/duel e-bo;
/duel ekade;
/duel ....
Replicant side had:
/duel isleh-lin;
/duel weyune;
/duel ...
That performed the same function as the guild war. Before we all fought, everyone ran it.
I also remember getting my BARC blown up one day at the Roba because someone was trying to call a droid and we were in a guild war.
As a constatnt state, the guild war lost something when I saw red dot's approaching when it was on all the time as well.
So, for a weekend event Yeah. All the time? Na. It's not that I have anything against it, I just see each side spending a little effort and preping a duel macro having the benfits of the guild war while making PvP Voluntary on a per person basis.
Like I said, just my thoughts. |
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Shensenn Site Admin
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Joined: 21 Feb 2006 Posts: 4671
Location: In a pineapple under the sea.
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Posted: Sat May 27, 2006 4:52 am Post subject: |
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This is where we differ. Running a duel macro before a fight indicates one or both sides know there will be one - which detracts from the RP in the "RPvP". If a rebel terror cell wants to ambush Dew and his merry men then I want them ambushed...scrambling to figure out what's going on - where the shot(s) came from, frantically trying to use buffs that were buried in their inventory list and not on the toolbar. THAT to me is an ambush - not "Oh look, I just got a bunch of duel requests...I guess we're getting ambushed. *snicker*"
Anyhoo, glad -ONE- is throwing their hats in. We'll git r dun _________________ Forum guarded by Blast Cannons three days a week. Guess which days.
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Isleh Moderator
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Joined: 23 Feb 2006 Posts: 1423
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Posted: Sat May 27, 2006 8:19 pm Post subject: |
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| Shensen wrote: | This is where we differ. Running a duel macro before a fight indicates one or both sides know there will be one - which detracts from the RP in the "RPvP". If a rebel terror cell wants to ambush Dew and his merry men then I want them ambushed...scrambling to figure out what's going on - where the shot(s) came from, frantically trying to use buffs that were buried in their inventory list and not on the toolbar. THAT to me is an ambush - not "Oh look, I just got a bunch of duel requests...I guess we're getting ambushed. *snicker*"
Anyhoo, glad -ONE- is throwing their hats in. We'll git r dun |
We have rules for guild waring. We've stated that just because you see a red dot, doesn't mean that you have to attack. We can do the very same for a duel macro in that, when you see them come in, you have to respond with your own. Not suit up in your armor whil you dig through you inventory for your buffs.
"If a rebel terror cell wants to ambush Dew and his merry men... "
... while Dew and his merry men are setting up to do a HK run, Dew and his merry men have no way of putting the breaks on with a guild war on except by shouting and tells.
I have only seen the duel macro used once, and that was during the replicant war. It really hasn't been tested. The only way duel has been used so far has been.
"Okay.. everyone duel up.... okay bob.. bob?... BOB! .... wha!... have you dueled everyone.... sorry, afk, er, no.... Duel up, err, bob?.... wha?.... what the hell are you doing?.... putting my armor on..... "
As much as I fought with Batty to have guild war on , I'm not against it. What I am against is the mindset that it's the only and best way. |
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Griven High Admiral
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Joined: 23 May 2006 Posts: 1611
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Posted: Sat May 27, 2006 8:34 pm Post subject: |
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I think a guildwar adds a bit of realism to the situation. If you're going to be shot at, you're going to be shot at, no questions asked. The attacker isn't going to ask "Can I please shoot at you? Duel me" (yes, that's an exageration).
A macro, in my opinion, would detract from the immersion of the situation by needing to prepare for the battle and plan it ahead of time. "Okay, we'll meet here in the middle of the city, and then we'll duel everyone with our macro." Not a bad idea per'se, but just immersion breaking.
Which is why I wish we had a PvP server. Or just a PvP enabled environment. But that's a different story. _________________ I like my coffee like I like my women. Ground up and in the freezer.
"I don't do this because I enjoy it, I do this because I'm addicted to it." - Earl Brooks on killing |
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Isleh Moderator
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Joined: 23 Feb 2006 Posts: 1423
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Posted: Sat May 27, 2006 9:19 pm Post subject: |
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| Griven wrote: | I think a guildwar adds a bit of realism to the situation. If you're going to be shot at, you're going to be shot at, no questions asked. The attacker isn't going to ask "Can I please shoot at you? Duel me" (yes, that's an exageration).
A macro, in my opinion, would detract from the immersion of the situation by needing to prepare for the battle and plan it ahead of time. "Okay, we'll meet here in the middle of the city, and then we'll duel everyone with our macro." Not a bad idea per'se, but just immersion breaking.
Which is why I wish we had a PvP server. Or just a PvP enabled environment. But that's a different story. |
But even the guild war is limited to RP venues for the most part simply as a curtsy to the other players who just may be running HK, or shopping for armor, or moving junk from one house to the other.
The ideal presented here is great, but it only works if the players RP all the time. It basically comes down to.
Always on and choosing when not to and placing the OOC control in the hands of the attacker.
or
Off and choosing when to turn it on and placing the OOC control in the hands of the defender.
Okay... besides... you cant really ambush someone with guild war anyway because Dew and his merry men will see your red dot approaching.
With a duel macro, you really could ambush someone!
You could mix into a crowd and be lost in all the purple and blue dots. The ambushers could cooidinate their attack and pick off the first ones that respond (hit their own duel macro).
If the rule is, "When you see the duels come in, the first thing you must do is run the duel macro within 30 seconds", then if Dew's merry men, are two slow to respond and hesitate and [don't] act as a team, then the first few troopers who draw their weapons would get gunned down. The only option left would be...
/surrenderself
You could even elobrate on the macro and add RP elements to it
Example Macro
/emote draws their blaster and opens fire;
/duel Isleh-lin;
/whisper>Isleh-lin [You hear the sounds of blaster fire erupt from nearby]
/duel Batak;
/whisper>Batak [You hear the sounds of blaster fire erupt from nearby]
/duel ...
The macro would contain everyone on the other side.
In game, In options, you can go to the chat section and set it up so that whenever the phrase "[You hear the sounds of blaster fire erupt from nearby]" is seen in spatial, it can show up in another color, such as red.
Since it is whispered to the player, only they will see it and only if they are close by.
Last edited by Isleh on Sat May 27, 2006 9:43 pm; edited 1 time in total |
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Isleh Moderator
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Joined: 23 Feb 2006 Posts: 1423
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Posted: Sat May 27, 2006 9:31 pm Post subject: |
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You could even add the phrase "challenges you to a duel" and have it colored and have it color the system message.
I do it with tracking droids.
The phrase that contains "located you target" gets highlighted in green
The phrase that contains "lost your target" get's hilighted in red.
If I see green system messages, I know my droid is still tracking.
if I see a red system message, I know another seeker needs to be launched. |
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Isleh Moderator
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Joined: 23 Feb 2006 Posts: 1423
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Posted: Sat May 27, 2006 10:11 pm Post subject: |
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The key differance in the Idea I'm presenting here is that you do not wait for everyone to duel up.
Everyone basically has one button to push and how quickly they press it will directly reflect their readiness. |
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